Night City is getting its own Trading card game. With the official Cyberpunk Trading Card Game, WeirdCo and CD PROJEKT RED are bringing the worlds of Cyberpunk 2077, Cyberpunk Edgerunners, and the wider Cyberpunk universe to the card table. For Collectors, TCG Players, and fans of the series, it’s a pretty exciting mix: familiar characters, completely new artwork, a standalone rule system, and a Kickstarter success that has attracted plenty of attention in the trading card scene.
In this article, you’ll get a concise but detailed overview of the Cyberpunk TCG. We’ll cover the story behind the project, the world of Night City, the first products, notable cards, the basic rules, Deck building, and why you should keep an eye on the game as a Collectors or Players. If you don’t want to miss any news about the Release, you can already check out the Cyberpunk TCG pre-order category and sign up for updates at cardcosmos.
What is the Cyberpunk TCG?
The Cyberpunk TCG is the official Trading Card Game for CD PROJEKT RED’s Cyberpunk brand. It’s being developed by WeirdCo in close collaboration with CD PROJEKT RED. According to the official press release, the game brings the Cyberpunk franchise to market for the first time as a physical Trading Card Game. That’s important, because this isn’t a digital Card game or a mere licensed product featuring familiar imagery, but a genuine TCG with Deck building, boosters, Starter decks, rules, and collectible value.
The game is promoted on the official website with the motto “Build your crew. Earn your legend.” That’s exactly what the gameplay is all about: You assemble a crew of Edgerunners, legends, units, gear, and programs, and try to secure enough gigs in Night City to become a legend. Along the way, you face off against another Players, attack their crew, steal gigs, and use resources like Eddies and Street Cred to carry out your strategy.
The first set is called Welcome to Night City and focuses on characters from Cyberpunk 2077. Officially named characters include V, Johnny Silverhand, Jackie Welles, and Judy Álvarez. Cards featuring Goro Takemura, Saburo Arasaka, Yorinobu Arasaka, Panam Palmer, Adam Smasher, Evelyn Parker, Alt Cunningham, and Lucyna Kushinada have also appeared in the official card database or in product information.
The story behind the project
The launch of the Cyberpunk TCG didn’t go unnoticed. The Kickstarter campaign launched on March 17, 2026. It was clear shortly after launch that interest was enormous. Various reports cite an initial funding goal of 100,000 US dollars, which was reached within minutes. By the end of the campaign, the project had reportedly raised around 26.95 million US dollars from 47,676 backers, according to several industry reports. This makes the Cyberpunk TCG one of the biggest crowdfunding successes a trading card game has achieved to date. Through the so-called "Late Pledge," people can still support the project until May 1, bringing the total raised to over 27.9 million US dollars.
Success doesn’t come out of nowhere. Cyberpunk 2077 has come a long way after its difficult launch and built a very active fan base through updates, Phantom Liberty, and the anime series Cyberpunk Edgerunners. That very fan base is now meeting a TCG scene that has grown significantly in recent years. Alongside classics like Pokémon, Magic: The Gathering, and Yu Gi Oh, new games like Disney Lorcana, Star Wars Unlimited, and Riftbound have joined the scene. The Cyberpunk TCG is launching in this space with a strong brand, plenty of attention, and clear collector appeal.
It’s also interesting that WeirdCo involves the community early on. The official website actively directs visitors to Discord, the newsletter, and feedback from Players. The rules published so far come from an alpha product and may still change before the final Release. That’s normal for a new TCG, but it’s worth keeping in mind when reading early cards and rule texts.
The world: Night City as a TCG setting
Cyberpunk is defined by its world. Night City is loud, dirty, dangerous, over-the-top, and full of style at the same time. That’s exactly what makes the franchise so interesting as a Trading card game. Instead of generic fantasy classes, you get fixers, mercs, corporations, netrunners, cyberware, weapons, programs, and iconic characters from a world where fame and downfall are often close together.
In the Cyberpunk TCG, you don’t simply play a hero with health points. You lead a crew. Your cards represent characters, equipment, technical tricks, and tactical moves. Gigs are jobs your crew takes on and defends. Eddies are the currency you use to pay for cards. Street Cred reflects how well-known and influential your crew has become in Night City.
This fits the source material quite well thematically. In Cyberpunk 2077, it’s rarely just about defeating someone in direct combat. It’s about jobs, reputation, contacts, power plays, and how far you’ll go to avoid going under in Night City. The TCG translates this idea into a game system where you secure gigs, plan risky attacks, and constantly balance your crew between attacking, defending, and building up resources.
Which products have been revealed so far?
Several products from the first set, Welcome to Night City, have already been revealed for the Cyberpunk TCG. At cardcosmos, you can currently find regular retail products and separate beta versions: two Booster displays, two Starter decks, as well as a regular and a beta pre-release kit. The Kickstarter and beta products differ in some ways from the later retail products, as the official FAQ states that they may include a beta symbol and exclusive artwork variants. This is especially exciting for Collectors, because early beta products can develop their own appeal over time.
Welcome to Night City Booster displays
The Booster Display is the classic product for Collectors and deck builders. The Cyberpunk TCG: Welcome to Night City Booster Display in English is the regular retail version with 24 boosters and 12 cards per Booster. For Collectors of earlier product variants, there is also the Cyberpunk TCG: Welcome to Night City Beta Booster Display in English with 36 boosters. Since the retail and beta versions differ in configuration and labeling, you should pay close attention to the product name when buying.
Starter Deck The Heist
The Cyberpunk TCG: Welcome to Night City Starter Deck “The Heist” in English is one of the first known Starter decks. Thematically, it revolves around Night City Mercenaries and characters from the core of Cyberpunk 2077. Retailer and Kickstarter information associates the Deck with V, Jackie Welles, and Viktor Vektor. The preconstructed 40-card deck also contains three Legend cards and six Dice. This makes it especially interesting if you want to play right away without having to open Booster packs or build your own Deck first.
Starter Deck Embracing Power
The Cyberpunk TCG: Welcome to Night City Starter Deck “Embracing Power” in English is the second known Starter Deck and focuses more heavily on Arasaka. Characters mentioned include Saburo Arasaka, Yorinobu Arasaka, and Goro Takemura. This product also includes a ready-to-play 40-card deck, three Legend cards, and six Dice. If you’re more into corpo intrigues, control, and Arasaka flair, this Deck is likely just the right thematic starting point for you.
Welcome to Night City Prerelease Kits
There are two different options for Sealed play, first events, and getting an early start with the set. The Cyberpunk TCG: Welcome to Night City Prerelease Kit in English is the regular retail version. The Cyberpunk TCG: Welcome to Night City Beta Prerelease Kit in English is also offered as a separate product from the early beta phase. Both kits contain six Booster, three Legend cards, a limited Promo Card, and a set of dice. The key difference is whether it’s the retail or beta version.
Beta Box and Kickstarter Extras
The Beta Box was a special part of the Kickstarter campaign. According to the official FAQ, backers at certain pledge levels receive a box with additional contents, such as a Booster Pack, a zoned rubber playmat, Legend cards unlocked through stretch goals, and other extras. There were also special Lucy cards for early newsletter sign-ups and Kickstarter followers. These kinds of promos are often especially interesting to Collectors because they’re clearly tied to an early phase of the game.
Accessories and collector products
The official FAQ also mentions Binder options, box toppers, regional shipping hubs, and Accessories. This is a good sign for Collectors, because a TCG is about more than just boosters; presentation, protection, and long-term availability matter too. At cardcosmos, you can also find Accessories such as Sleeves, Deck boxes, and Binder to keep your Cyberpunk TCG cards protected right away.
How does Cyberpunk TCG play?
The rules published so far come from the Alpha Gameplay Guide. This means many of the core ideas are already clear, but some individual details may still change before the final product. Even so, the guide already gives a great sense of what makes the game special.
To play, you need a Cyberpunk TCG Deck and a set of six dice: d4, d6, d8, d10, d12, and d20. These Dice aren't just accessories, but a central game mechanic. They represent Gigs, or contracts, that your crew completes and defends. The goal of the game is to have at least six Gig Dice in your Gig area at the start of your turn. Then you win the game.
This is an exciting difference from many other TCGs. Instead of reducing life points to zero, you fight over contracts. You can protect your own Gigs or steal your opponent's Gigs through attacks. This creates a dynamic back-and-forth where board control and timing seem very important.
The most important card types
- Legends: These are the central figures of your crew. They start face down and can be revealed during the game. They also determine important RAM limits during Deck building.
- Units: Units are crew members who can attack, fight, and steal Gigs.
- Gear: Gear is attached to Units and improves their abilities or stats. Examples include iconic weapons or cyberware.
- Programs: Programs are one-time effects that are discarded after being played. They work similarly to tactical instant effects in other TCGs.
Eddies, Street Cred, and Gigs
Eddies are the resource you use to pay for cards. Each card has a cost that you must pay in Eddies. You can get Eddies, among other ways, by selling cards from your hand. A sold card goes face down into your Eddies area and can then be spent once per turn for one Eddie.
Street Cred is another important value. It is determined by the results on the Gig Dice in your Gig area. Some card effects get stronger or only become active once you have built up enough Street Cred. This means Gigs count twice: you need them to win, and they also unlock stronger plays.
How a turn works
A turn in the Alpha Guide roughly consists of a Ready Phase, Play Phase, and Attack Phase. At the start, you draw a card, take a Gig Die from the Fixer area, roll it, and place it in your Gig area. Then you ready your exhausted cards. In the Play Phase, you can Sell cards, reveal Legends, and play cards. In the Attack Phase, your Units either attack exhausted enemy Units or attack the Rival directly to steal Gigs.
What's especially interesting is that ready Units can't simply be attacked. The attacker becomes vulnerable in turn. This creates an appealing risk-reward decision: do you attack to steal Gigs, or leave important Units ready so they stay protected or can react with blocker effects?
Deck building: Three Legends and RAM as a limit
Deck building in the Cyberpunk TCG seems familiar at first glance, but brings its own ideas. According to the Alpha Guide, a constructed Deck uses exactly three Legend cards with different names. These are joined by 40 to 50 other cards. You can play a maximum of three copies of any card. Your Legends also determine which colors and RAM values you can use in your Deck.
RAM is therefore a kind of Deck building limit. Depending on which Legends you choose, you gain access to certain card colors and stronger cards within those colors. This is reminiscent of color systems in other TCGs, but feels thematically fitting because Cyberpunk already revolves heavily around technology, limits, systems, and upgrades.
For experienced TCG Players, this could make deck building very exciting. You build your Deck not just around a color or faction, but around the combination of your three Legends. For Collectors, this also means that Legend cards are likely to be especially important because they don't just feature familiar characters, but also serve as real Deck building anchors.
Which cards and characters are already known?
At the time of research, the official card database showed 48 cards from the Alpha Kit Set. These include familiar names from Cyberpunk 2077 and Cyberpunk Edgerunners, as well as equipment and programs. Examples include V as a Streetkid, Jackie Welles, Goro Takemura, Saburo Arasaka, Yorinobu Arasaka, Panam Palmer, Adam Smasher, Alt Cunningham, Evelyn Parker, T Bug, River Ward, Kerry Eurodyne, Meredith Stout, and Lucyna Kushinada.
Iconic equipment also fits perfectly into the game. Cards like Mantis Blades, Kiroshi Optics, Gorilla Arms, Sandevistan, Dying Night, and Satori show that cyberware and weapons aren't just visual fan service, but become part of the Gear System. Programs like Cyberpsychosis, Reboot Optics, and Corporate Surveillance explore the technological side of the Cyberpunk world.
What’s especially exciting for Collectors is that the game is being promoted with new, specially commissioned artwork. That makes a big difference. The cards don’t look like screenshots from the game, but rather like collectibles in their own right. This could drive strong demand, especially for popular characters like Johnny Silverhand, Lucy, Rebecca, David, V, or Adam Smasher.
What about Cyberpunk Edgerunners?
The first set, Welcome to Night City, focuses mainly on Cyberpunk 2077. But Cyberpunk Edgerunners is already firmly planned. According to the official press release, Set 2 will bring the characters from Cyberpunk Edgerunners fully into the game. Fans can therefore look forward to characters like David Martinez, Lucy, Rebecca, and Maine.
This is an important point for the game’s future. Edgerunners has brought many new fans to the Cyberpunk franchise, and some of the series’ characters are already among the most popular figures in the entire universe. If Set 2 really does focus heavily on Edgerunners, it could give collector hype another significant boost.
Who is Cyberpunk TCG worth it for?
Cyberpunk TCG appeals to several groups at once. If you love Cyberpunk 2077 or Edgerunners, you’ll get a new physical collectible from this world. If you’re a TCG player, the Gig system feels fresh enough to stand out from classic life point systems. If you’re a collector, beta symbols, exclusive artwork, promos, Starter decks, and early Booster products are especially interesting.
- For Beginners: Starter decks like The Heist and Embracing Power offer an easy way to get started.
- For Players: The game focuses on crew building, timing, resource management, and tactical attacks.
- For Collectors: New artwork, promos, potential alt arts, and early product versions make the TCG exciting.
- For Cyberpunk fans: The mix of Night City, Edgerunners, Arasaka, cyberware, and familiar characters captures the essence of the brand.
Pre-order Cyberpunk TCG at cardcosmos
Cyberpunk TCG is currently one of the most exciting upcoming trading card games. The Kickstarter campaign has shown just how much interest there is. That’s exactly why the first retail products could be in high demand as soon as they’re officially available.
At cardcosmos, you can find out about upcoming TCG New releases and keep an eye on the Cyberpunk TCG pre-order category. As soon as products become available or can be pre-ordered, customers will be notified via the newsletter. This is especially useful if you want to secure Starter decks, Booster displays, or other products without having to constantly check for updates yourself.
Our tip: Sign up for updates if you want to collect or play Cyberpunk TCG. With new TCGs backed by a strong license, early Displays, Starter decks, and promos often quickly become the focus of the community.
Night City has the potential to become a great new TCG
The Cyberpunk TCG has everything that makes a new Trading Card Game exciting: a strong license, familiar characters, fresh artwork, a unique game system, and a huge community launch via Kickstarter. The Gig Dice system in particular, the three Legends in Deck building, and the mix of Eddies, Street Cred, Gear, and Programs give the game its own identity.
It's also important to note that rules and product details may change before the final Release. Even so, what's been revealed so far looks promising. Welcome to Night City focuses on Cyberpunk 2077, while Set 2 is already set to feature Cyberpunk Edgerunners more prominently. This gives the game plenty of material for long-running sets, Collectors highlights, and exciting decks.
If you love TCGs, are a Cyberpunk fan, or simply want to follow a new Trading card game from the start, you should definitely keep Cyberpunk TCG on your radar. Check back regularly at cardcosmos and take the opportunity to stay informed about updates and upcoming products by pre-ordering Cyberpunk TCG. Night City won't wait for you. But you can be ready when the first cards hit the table.

























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